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Old Dec 24, 2010, 05:51 AM // 05:51   #1
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Default Palm Strike part 2

This is a suggestion thread, please dont 1984 up this forum . Instead of closing the thread why dont you just delete all the irrevelent posts??

Palm Strike is not being used because it sucks, therefore it needs a buff. Like I said the cripple is sooo easily removed that this elite is soo worthless. A sin with PS running up to a target is very obvious, it takes 3/4time to cast which then the person will have 3/4second-1.5seconds of kiting time and dagger activation of trampling ox is about 1.5seconds. So lets add up the reaction time it takes for a monk to clean crippling b4 trampling hits: 3/4+3/4+1.5 thats 3seconds monks need to clean cripple once PS is activated. Increasing attack speed for next attack will obviously make this elite skill look more viable without being totally overpowered. If the next attack skill was to be 50%faster attack speed(frenzy wont stack due to IAS rule) it would be around 3/4+3/4+3/4 which is 2.25seconds of reaction time the moment PS is activated.(1.5second for punishing non kiters)

Hawk of Storms and DRGN . palmstrike 1234 doesnt kill. It does ~300damage on full combo every 15seconds.

Caw521 this is an elite skill, its meant to be a threat. Theres a reason why not one is using it, and your logic is soo flawed how does your analogy have anything to do with my suggestion? If you want cripslash inflict deep wound go make your own thread and dont hijack this one thanks.
PS is easily countered, thats the problem.


Lemming. One liners are more bait.(FFS i think I just took your bait) Plus increasing next attack speed wont improve on what you said.


ALSO PLEASE RAers leave this thread. Balancing has never revolved around RA. I wonder if this happens in test krewe which results in skills taking longer than usual to be addressed.

Last edited by diabiosx; Dec 24, 2010 at 03:12 PM // 15:12..
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Old Dec 24, 2010, 06:34 AM // 06:34   #2
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Buffing things just because they suck leads to other things ending up sucking, which leads to more power creep.

Some things are just supposed to suck.

Also, the last thread was closed for a reason.
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Old Dec 24, 2010, 07:34 AM // 07:34   #3
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A/W have flurry, deal with less damage but live up to your "MOAR SPAM!" mentality.
But deal with it, PS is kinda strong as it is I guess.
its like saying we need to buff X things because people have gotten better at build warz
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Old Dec 24, 2010, 08:22 AM // 08:22   #4
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Palm Strike is not being used because it sucks, therefore it needs a buff.
As hundreds of other skills.
I sincerely stopped reading after this sentence.
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Old Dec 24, 2010, 11:22 AM // 11:22   #5
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Originally Posted by drkn View Post
As hundreds of other skills.
I sincerely stopped reading after this sentence.
^ This. So many other skills need real attention (personally I think rangers need it the most, after obviously dervish and paragons)
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Old Dec 24, 2010, 11:34 AM // 11:34   #6
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Yes it may be easily countered the way you state it. In reality it wouldn't go that way though. You are assuming that the monk will only be watching that sin who uses PS and always have their condition removal ready to remove the crippling induced by the PS. Monks can be kiting and not paying attention, have their condition removal recharging or be busy healing others who are in need of a more urgent heal. The time it takes the monk to remove the cripple all depends on the format you play and the level of organisation involved. In high-end GvG you probably won't be able to pull one chain off (or maybe the first one =P ). In RA however you will still find a decent amount of your chains to be successful.

Actually imo it's fine as it is now. Many skills are useless in most situations and every skill is made to be countered by another one! If you want to use PS on your sin then it's your job to work with the skill as it is. Change your build to make it not that easily countered. That's the way it goes, not make a build and think "Well if this skill worked this way, my build would work. NEED A BUFF PL0X!!QQ".

The level of your PS being countered all depends on your build admitting it getting countered and your opponent's build and skill to counter it.

Accept it. Really.

Last edited by GwOxygen; Dec 24, 2010 at 11:36 AM // 11:36..
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Old Dec 24, 2010, 01:02 PM // 13:02   #7
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Quote:
Originally Posted by diabiosx View Post
Palm Strike is not being used because it sucks
This is news to me.
I could swear I saw quite a good number of sins using it in RA yesterday. They didn't seem to have a problem killing people unless they got blinded or the rest of their attacks were blocked.
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Old Dec 24, 2010, 01:04 PM // 13:04   #8
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You are making a awful lot of threads. Here is an idea. Think about all the skill changes you want. And then put it in 1 thread.
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Old Dec 24, 2010, 01:29 PM // 13:29   #9
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Originally Posted by Warvic View Post
Here is an idea. Think.
Fix'd it.

For one PS is fine and does see use although mostly in RA or niche kill teh runner type of things.

Secondly, if they were going to buff everything that was useless PS would be wayyyy far down on the list.
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Old Dec 24, 2010, 01:44 PM // 13:44   #10
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Palm Strike/Trampling Ox/Falling Lotus Strike/Horns of the Ox/Falling Spider/Twisted Fangs is still a very viable high damage combo. Throw in Flurry for attack speed buff. Stop attacking the stance monk who is countering you 24/7 and pressure another squishy target. Problem solved.
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Old Dec 24, 2010, 02:48 PM // 14:48   #11
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Quote:
Originally Posted by GwOxygen View Post
Yes it may be easily countered the way you state it. In reality it wouldn't go that way though. You are assuming that the monk will only be watching that sin who uses PS and always have their condition removal ready to remove the crippling induced by the PS. Monks can be kiting and not paying attention, have their condition removal recharging or be busy healing others who are in need of a more urgent heal. The time it takes the monk to remove the cripple all depends on the format you play and the level of organisation involved. In high-end GvG you probably won't be able to pull one chain off (or maybe the first one =P ). In RA however you will still find a decent amount of your chains to be successful.

Actually imo it's fine as it is now. Many skills are useless in most situations and every skill is made to be countered by another one! If you want to use PS on your sin then it's your job to work with the skill as it is. Change your build to make it not that easily countered. That's the way it goes, not make a build and think "Well if this skill worked this way, my build would work. NEED A BUFF PL0X!!QQ".

The level of your PS being countered all depends on your build admitting it getting countered and your opponent's build and skill to counter it.

Accept it. Really.
I dont play monk at all and I was able to clean 90% of all cripples before KD lands or put AoS.

Quote:
Originally Posted by RedDog91 View Post
This is news to me.
I could swear I saw quite a good number of sins using it in RA yesterday. They didn't seem to have a problem killing people unless they got blinded or the rest of their attacks were blocked.
Quote:
Originally Posted by End View Post
For one PS does see use although mostly in RA
Secondly, if they were going to buff everything that was useless PS would be wayyyy far down on the list.


In RA people run the default charge sever gash heal sig bar, In RA people run all sorts of random things. Anything sees use in RA, so you are going to telling me later that just because a warrior is running a woh monk heal bar in RA, its a good bar? bad agrument.

Your "Secondly" is just an opinion dude, PS for one is top of my list because I happen to like the skill.

PS you should be the one that should "think". Using RA as an agrument is so bad.

Quote:
Originally Posted by Thrilla Killa View Post
Palm Strike/Trampling Ox/Falling Lotus Strike/Horns of the Ox/Falling Spider/Twisted Fangs is still a very viable high damage combo. Throw in Flurry for attack speed buff. Stop attacking the stance monk who is countering you 24/7 and pressure another squishy target. Problem solved.
simiilar combo chains has already beeen done with other elite skills in GvG. Buffing the next attack speed will not increase DPS of this combo with PS the way it is right now. A good rit already has WoW b4 the sin gets into agro range. So buffing the next attack speed will not change the outcome of the skirm compared to the current PS. Plus featherfoot+rune+shield will make cripple go away fast. I never agrued about stance monks because it is standard stuff but thanks for putting that little bit of info.

Quote:
Originally Posted by your lucky i View Post
A/W have flurry, deal with less damage but live up to your "MOAR SPAM!" mentality.
But deal with it, PS is kinda strong as it is I guess.
its like saying we need to buff X things because people have gotten better at build warz
I thought build wars meant you put specific counters into your build that you normally wouldnt bring because it is ineffective against some builds but you are bringing it because you know what the other team is going to run. Everyone brings RC AoS and draw sooo how is that build wars? Wait dont tell me you are talking about RA where monks atm dont have an answer to PS and you need to build wars RA.

Last edited by diabiosx; Dec 24, 2010 at 03:30 PM // 15:30..
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Old Dec 24, 2010, 03:03 PM // 15:03   #12
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Originally Posted by diabiosx View Post
Second is just an opinion dude, PS for one is top of my list because I happen to like the skill.

PS think as you say. Using RA as an agrument is so bad.
Saying you want it buffed because you like it and it would fit into your build to make it work is as bad as an argument as using RA as one.
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Old Dec 24, 2010, 03:06 PM // 15:06   #13
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Originally Posted by GwOxygen View Post
Saying you want it buffed because you like it and it would fit into your build to make it work is as bad as an argument as using RA as one.
Delete this post thanks. The guy is obviously trying to troll me. I already gave my agrument in my first post.
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Old Dec 24, 2010, 03:41 PM // 15:41   #14
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The benefit of Palm strike is that it allows you to bypass the lead strike requirement in a chain.

No change necessary. Use it for what it does.
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Old Dec 24, 2010, 03:47 PM // 15:47   #15
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I'm not trying to troll you. Just pointing out how you were mocking those other users' arguments when your own arguments aren't much better.

You want it changed because it's to easy to counter? I'm sorry but if we should change every single skill that is to easy to counter, we would have a BIG list. And PS still has it's use now! Even though it is used in RA and you clearly don't like that, it has it's use. Too bad there isn't any use for it in higher PvP but that's just the way it is... There are more urgent things to change than PS.
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Old Dec 24, 2010, 03:58 PM // 15:58   #16
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Originally Posted by diabiosx View Post
Delete this post thanks. The guy is obviously trying to troll me. I already gave my agrument in my first post.
actually, he has a valid argument and you want it deleted because it contradicts your opinion

ANET can't change every skill just because one person goes "I think it should do this"
They would be changing more than 50 skills an hour everyday till the end of time because one change will make one or more people unhappy.
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Old Dec 24, 2010, 04:49 PM // 16:49   #17
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Originally Posted by diabiosx View Post

Your "Secondly" is just an opinion dude, PS for one is top of my list because I happen to like the skill.

PS you should be the one that should "think". Using RA as an agrument is so bad.
Quote:
Originally Posted by diabiosx View Post
Delete this post thanks. The guy is obviously trying to troll me. I already gave my agrument in my first post.
Maybe you should actually promote discussion instead of shutting people out, your threads won't be closed as often that way.

Also your backing your counter arguments with opinion.

"PS for one is top of my list because I happen to like the skill."

"PS for one is top of my list because I happen to like the skill."

"PS for one is top of my list because I happen to like the skill."

In your opinion you like PS, good for you. That doesn't mean it warrants a buff. Try arguing with logic (I know a few of the other posters are doing this, course your shutting them up).

The only opinion that anyone with any PvP experience would actually pause and reflect on is Ensign's, and you are definitely not Ensign.

And no, from what I can tell, PS as it is, is decent, it lets you skip lead attacks+ Offhand attacks while allowing access to the falling skills for follow up dual attacks. PS also gives you a small cripple to boot. Who cares if you can Featherfoot Grace + shield + rune it's duration to nothingness (then again you can counter it slightly with a cripple lengthening mod on your dagger, then esc switch to your damage daggers)? Last I checked FFG fell out of the "prime" meta so it would only be introduced to buildwars a PS sin.

Last edited by Bandwagon; Dec 24, 2010 at 04:56 PM // 16:56..
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Old Dec 24, 2010, 05:07 PM // 17:07   #18
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Originally Posted by RedDog91 View Post
actually, he has a valid argument and you want it deleted because it contradicts your opinion

ANET can't change every skill just because one person goes "I think it should do this"
They would be changing more than 50 skills an hour everyday till the end of time because one change will make one or more people unhappy.
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Quote:
Originally Posted by Bandwagon View Post
Maybe you should actually promote discussion instead of shutting people out, your threads won't be closed as often that way.

Also your backing your counter arguments with opinion.

"PS for one is top of my list because I happen to like the skill."

"PS for one is top of my list because I happen to like the skill."

"PS for one is top of my list because I happen to like the skill."

In your opinion you like PS, good for you. That doesn't mean it warrants a buff. Try arguing with logic (I know a few of the other posters are doing this, course your shutting them up).

The only opinion that anyone with any PvP experience would actually pause and reflect on is Ensign's, and you are definitely not Ensign.

And no, from what I can tell, PS as it is, is decent, it lets you skip lead attacks+ Offhand attacks while allowing access to the falling skills for follow up dual attacks. PS also gives you a small cripple to boot. Who cares if you can Featherfoot Grace + shield + rune it's duration to nothingness (then again you can counter it slightly with a cripple lengthening mod on your dagger, then esc switch to your damage daggers)? Last I checked FFG fell out of the "prime" meta so it would only be introduced to buildwars a PS sin.
Thanks for pointing out my sarcasm.

Last edited by diabiosx; Dec 24, 2010 at 05:11 PM // 17:11..
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Old Dec 24, 2010, 06:08 PM // 18:08   #19
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There really is no point in discussing with you. Ready for a second close!
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Old Dec 24, 2010, 06:25 PM // 18:25   #20
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Originally Posted by GwOxygen View Post
There really is no point in discussing with you. Ready for a second close!
There is no point in discussing with you from an RA perspective. If you can have better comments of the skill usage in other arenas then i can actually give a response back.
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